Six months ago, EVE Online developer CCP Games pulled out of the virtual reality market. The move came as a shock, given how well-suited and devoted CCP seemed to be to the tech, with international studios in the US and UK working on VR titles, and a tech-savvy EVE player base who were more likely to adopt VR early in its development cycle. As recently as last year’s EVE Fanfest, CEO Hilmar Veigar Pétursson had been bullish about the technology and the company’s investment in its VR teams, so last week, at this year’s Fanfest, we asked him what had changed and what went wrong.
In short, hardly anyone was playing.
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