When is a bad game not a bad game? When it inadvertently nudges you towards a good game. I began this week playing a very weak HAWXlike coded in Tehran and, via some connected Wikipedia delving and Steam sifting, ended it playing a powerful adventure game set during the Iranian Revolution.
Squadron: Sky Guardians’ flight model resembles actual flight in the same way a vaulting horse resembles an actual horse. (more…)
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