Donnerstag, 14. September 2017

Halo is superbly re-imagined in fan-made project SPV3

halospv31

Halo has always been a hard sell on PC, but with the Destiny 2 introducing a once-neglected audience to a world of floaty jumps and immensely satisfying shotguns, Bungie has fully extended the olive branch to once-spurned PC gamers. Fitting, then, the week prior to Destiny’s beta saw the release of SPV3, a massively expanded fan-made remake of the original Halo over ten years in the making.

Based on (and working miracles with) Gearbox’s wonky port of the original Halo, SPV3 re-envisions the first game as a direct followup to prequel Halo: Reach, patching in new and familiar enemies, weapons and vehicle types, along with gameplay features from later titles such as vehicle hijacking and suit-power modules, and a few entirely new gubbins. Aside from a few visual low-points it’s remarkably pleasant to look at. Not quite as pretty as 343’s official HD remastering, but no slouch for a 16-year-old game. There’s even an FOV slider.

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