When you see games partway through the development process they can get frozen in your memory at that point. I saw Figment [official site] a long while ago in a hotel courtyard at GDC and I remember loving its art style but being unsure how the game itself would pan out. I’d catch it out of the corner of my eye at shows – this year’s Rezzed for example – but always managed to hit a busy time and so couldn’t get a hands-on. Fast-forward to today when the game is a) launching on PC and b) playable at EGX and I get to compare my snapshot with Brendy’s and they’ve managed to tangle together!
“If you do a newsie about Figment coming out today you can say I played some at EGX and it is like Pip dreaming of an bird dreaming of a newt dreaming about playing Bastion. A bit slow maybe. But then you never can move fast in a dream.”
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