This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Company of Heroes [official site].
The Tiger tanks come rolling in, the artillery comes thundering down. Walls are blown wide open, buildings collapse on themselves. In Company of Heroes, the battlefield is ever-changing, munitions cutting into the map new opportunities for flanking and to be flanked. Confident pushes turn to disaster as the enemy punches through rear guards, and last-ditch defences are saved as the cavalry smashes through barricades. Company of Heroes is a deeply dynamic RTS, something that’s all down to:
THE MECHANIC: Destructible environments (more…)
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