This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Enter the Gungeon [official site].
Enter the Gungeon’s conception was an idle conversation about what shape a game called Enter the Gungeon would take. And here’s what it led to:
1. It’s a dungeon-crawler in which you shoot guns.
2. You’re entering the Gungeon to find a gun so powerful it can kill the past.
3. Every enemy is a bullet.
4. The enemy bullets shoot bullets.
Great gouts of bullets. Bullets which radiate and fan out like flowers across the screen. Because if you’re going to make a game about guns, it kind of makes sense that it would feature:
THE MECHANIC: Bullet hell
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