Mittwoch, 28. Dezember 2016

Making a game in PICO-8: Bashing against collision

This is the third part of my diary about making my first-ever game, using PICO-8 [official site]. So No Frog Left Behind now has a map and you can move the player around. But I’m now on my third big session on it and I’ve got a long way to go before there’s any kind of game there.

Key to getting an actual game running is working out when things collide, like players with impassable water and frogs with bullets, and frogs with boxes. For this is a game about pushing frogs into boxes with bullets. And collision is my Agincourt. … [visit site to read more]



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