Montag, 25. Juli 2016

What Civ VI Could Learn From Civilization: Call To Power

I’m not entirely sure what’s going on. I’m playing Civilization: Call to Power, and at some point the world turned from relative Civ familiarity (with shoddier mechanics) into a Twilight Zone where everything is just… wrong. I think things started getting strange when my still ancient-looking capital city of Rome circa 1700AD started being showered with little animations of paper, crippling the city’s production. Sending a spy to investigate, I uncovered that a man in a blue suit (all the rage in 1600s Thailand, apparently) was behind it all – a scummer lawyer catapulting bloody injunctions.

What in Sid’s name is going on?

Civilization: Call to Power and its sequel are baffling, yet also fascinating – they’re the shameful secrets of the esteemed 4X series that Sid Meier and Firaxis had no involvement with, borne of huge ambitions, an inexperienced dev team at Activision, and (fittingly, given the stifling, all-pervasive role of lawyers in the game), a lawsuit.

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