This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Invisible, Inc. [official site].
Invisible, Inc.’s defining features aren’t its most obvious, and yet they’re all about making things obvious. This turn-based tactics game about hacking and sneaking through procedurally generated levels thrives on them, because they make you feel like a mastermind, even though your agents are outnumbered and outgunned. They make every turn a exercise in deliberate planning, and they allow you to pull the most fantastically elaborate and elegant heists. And you’d never think such simple concepts could have so much power:
THE MECHANIC: Peeking and observing
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