At the intersection of Total War, Crusader Kings and the Elder Scrolls, there is Mount and Blade II: Bannerlord [official site]. Incorporating siege warfare, with hundreds of characters on-screen at a time, as well as diplomacy, roleplaying and strategic simulation, it’s a living world in which the player can act on the periphery or work their way into a central role. At E3, I saw a siege play out, up close and personal, and it looked absolutely stunning. But it’s the machinery making the whole thing tick that impressed me more than the spectacle.
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