Stellaris [official site] is one of the most eagerly awaited strategy games in years. Known for their historical grand strategy games, Paradox Development Studio have turned their attention to the stars, with a game that attempts to create a sense of sci-fi mastery through its randomisation of everything from the galactic map to the traits and behaviours of individual species. But in marrying traditional 4X systems to the complexities of their previous offerings, have Paradox found a fine balance or a series of compromises. Here’s wot I think.
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