I still find it strange that Epic Games are making a new Unreal Tournament [official site], that’s out there right now, free to download, yet folk aren’t screaming from the rooftops about it. The late 90s/early 00s this ain’t, my friends. Of course, the lack of fanfare is mostly down to the way this multiplayer FPS is being made – open development based on player feedback, at a steady pace with regular work-in-progress builds sent out as they’re ready.
While I’ve not had the chance to jump into UT as it stands today – I was more Quake-oriented back in the day and old habits die hard – these builds seem to look better with each passing release. The latest, Underland, appears to be no different.
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