Freitag, 20. Mai 2016

My Favourite Art Style: SimCity 2000

I like to tell people that the brilliance of SimCity 2000’s art style rested on the fact that it was not isometric but rather used a technique called dimetric projection. In simple terms, that means the tiles were the same length in all directions horizontally, but they followed a different, flatter scale vertically. It created an iconic angular look and, functionally speaking, it was huge too.

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