Montag, 3. August 2015

Premature Evaluation: Zombie Playground

With each new year I think zombies must be about to suffer some sort of cultural burnout - but as relentless and implacable as death itself, they just keep on coming. I suppose their cultural indelibility makes sense given the momentousness of death and the widespread inability to truly believe in its finality. Also the fact that, historically, we have been fucking terrible at actually determining whether someone was dead or not, even as we stuck them in the ground. And we still are.

Each week Marsh Davies tears into the unholy children of Early Access with a wiffle bat and comes back with any stories he can find and/or ends up as a brain-pan buffet. This week he’s played Zombie Playground, a thirdperson brawler set in a school.

Back in 2012, at least 3787 people looked at Jason Chan’s painting – a helter skelter, valiantly defended against hordes of undead tots by four equally pre-pubescent warriors wielding mops and bin-lids – and thought, “Wow! What if this was a game?” Of course, the question they should have been asking is, “Wow! What if this was an extremely rudimentary fulfilment of the Kickstarter promises?” But nonetheless, ask they did, and stump up cash they did, and for three years, these wide-eyed would-be zombie-botherers have continued to ask the same question, albeit with a decreasingly civil tone. Following long periods of silence, and tumult behind the scenes, development duties have shifted to a partnership of three other companies and now, finally, the backers have some sort of answer.

… [visit site to read more]



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