I often lament that game companies don’t tend to admit when they’ve ballsed something up – paralysed by fear that it’ll affect marketshare or boardmember confidence. Today, we get to see what it looks like when a successful but small developer puts their hands up, admits there’s a problem and explains why. Does it feel any better?
Trine 3: The Artifacts of Power [official site] is the game in question, and its shortness and unresolved story are the cause of the drama.
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