Usually when I see a game in set in a weird and beautiful world, part of me wishes it where a walking simulator rather than… whatever it is. Niko: Through the Dream [official site] certainly looks pretty, but I also dig the sound of the puzzles its floating islands hold. Developers Studio Paint say some are based on things like colour, shape, and sound, which I dig far more than physics and frustrating object-combining, and also splash in stealth, riddles, platforming, and goodness knows what else. Well, if it works as well as I’m imagining. I suppose I can see for myself now, as the game launched yesterday. It’ll run you about £6.
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