Chris Crawford is a contradiction: mythologized for his bold vision for the future of games; criticised and dismissed for his lifelong failure to accomplish that bold vision. His numerous critics see him as out of touch and over the hill. A washout. An unrepentant failure. Someone who should give it up and walk away. But he can’t bring himself to do that. He has a dream, and he hasn’t finished laying the groundwork for someone else to carry that dream forward. Crawford is driven by a singular vision — by an idea that he’s pursued doggedly since he left the games industry over 20 years ago. And even now, as I speak to him about Siboot [official site], his latest attempt to spruik his dream of character-driven interactive storytelling, he remains tormented by a dragon he knows he will never slay.
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