One hundred and fifteen years ago, before Rock, Paper, Shotgun was a twinkle in Horace’s eye, I used to do the bulk of my writing in a magazine called PC Gamer. Now, I’ve no idea what’s happened to that mag since, but for ten years I kept it propped up with a two page budget section, and reviews of terrible, terrible adventure games. And most terrible of them all were the always-awful but ever-so-sincere productions of French publisher and developer, Cryo Interactive.
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