Bending, twisting, crumpling, crunching metal. That’s what BeamNG.drive [official site] offers in its current incarnation. What started as a physics prototype that rendered cars with soft body physics has gained the .drive suffix to its name and is on its way towards becoming an ambitious, robust driving simulator, with umpteen cars, tracks and an an open world mode.
For now, the joys of BeamNG are what they always were: crashing two or more objects together and watching them split apart in glorious detail. What the additions so far have brought is something unexpected: the fear of crashing two or more objects together.
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