Sherlock Holmes. DC/PC. The Cocaine Think Boy. The Big Hat. Whatever you call him, Arthur Conan-Doyle’s detective’s detective is iconic to this day, inspiring loads of adaptations and remakes and modern updates. Games, as well, are just as susceptible to Holmes’ allure. Since the 2000s, developers Frogwares have been putting out an enduringly popular series of Sherlock sleuth’em ups that are getting pretty bloody close to perfecting the gamification of detection.
They recently announced their next step in that endeavour: Sherlock Holmes Chapter One, a new game in the series due in 2021, and serving as a prequel to the rest. Set when Sherlock is 21-ish and exploring a Mediterranean island from his childhood, Chapter One will see tweaks to combat, detecting, and the addition of a more open world format. As a fan of the series and detectives in general, I was intrigued. And like any good gumshoe, I had questions. Frogwares? They had answers. Which Sergey Oganesyan, Producer and Comms Manager, gave me. He was actually very accommodating and shared loads of details, so it wasn’t too intense an interrogation.
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