Trying to write about Space Station 13 is inevitably a complete nightmare, as by the time you’ve explained what it is to any degree of adequacy, you’re approaching long read territory. But since this is a cheery little “hey, check out this interesting game” post, I’m going to try it in 100 words. Let’s go.
SS13 is a top-down, multiplayer, session-based RPG, where people take on jobs aboard a space station, and can interact with everything therein. It was originally a sober atmospherics sim built in freeware engine BYOND, but after the code became public, it… evolved. These days, SS13 exists as a spectrum of wildly different, community-run servers. Some are semi-serious roleplay environments. Some are anarchic. Some don’t even feature space stations. Most are “hidden traitor” games, but they all share two things in common: they’re a pain in the arse to play, but it’s worth it for the stories they generate.
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