Donnerstag, 16. Juli 2020

Spot the difference between Death Stranding and its DLSS 2.0 tech

A screenshot of Death Stranding with Sam and his BB looking chill in the game's photo mode.

When I first tested Death Stranding’s DLSS 2.0 tech in the run-up to the game’s release, I wasn’t able to show you what it actually looked like. I could tell you that switching it on would turn any RTX card into a 4K 60fps machine, but not how its clever, AI-driven upscaling wizardry affected the in-game visuals. Well, now I can, and as you’ll soon be able to see for yourself, there is precisely… wait, which ones were my DLSS screenshots again?

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