Mittwoch, 15. Juli 2020

Death Stranding tells the worst elements of open world games to take a hike

Norman Reedus reminds you to give our Death Stranding video a like.

Having bounced off the opening exposition of Death Stranding on PS4 last November I was not anticipating falling in love with its craggy exploration on PC. And yet here I am, some 40 hours under my belt (along with a pair of spare boots and 30ft of climbing rope) and readily committed to 40 hours more. Underneath that initial hit of lore, acronyms and holographic Guillermo del Toro (yes) lies a brilliant take on open world exploration; a full body cleanse of the genre’s worst habits.

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