I played a lot of Startopia growing up. If you are unfamiliar, it was a weird management game where you were in charge of running a port on a big, donut-shaped space station. Last year Spacebase Startopia was announced, a sort of remake-slash-sequel to Startopia made by a different studio, and this weekend it went into a closed beta. So what else could I do, but suit up and go back into orbit? Honestly, every time I get out…
If you’re a Startopia fan, Spacebase Startopia feels like an off-brand version of the original. When you first start, everything seems very similar to, and yet slightly different from, how it was when you played before, as if you’ve gone into Aldi and bought a box of CHOCO WEETIES CEREAL HOOPS. You have a sarky AI, but it has a feminine robot voice. Communications arrays on your space station used to be manned by Targs, squat little beetles with spacesuits; they’re now run by Bugs, squat little beetles without spacesuits. The tall, slim archetypal Grey aliens who served as doctors are now… well they’re the same, but shorter. But once I got over that weird “déjà vu but not” feeling, I found Spacebase to be in good shape.
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