Sonntag, 14. Juni 2020

Source Of Madness uses machine learning to generate eldritch horrors

One problem with unfathomable and unspeakable horrors in video games, right, is that they’re designed by people. Oh the human brain can do weird and awful, no doubt, but it’s bad at things it can’t itself grasp. So I’m quite into how newly-announced roguelikelike action-platformer Source Of Madness uses machine learning and procedural generation to spit out its “Lovecraftian” levels and monsters, which do have a pleasing weirdness to them. A bit like if you let Google DeepDream munch up a load of dogs and landscapes then spit them back out into a game.

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