is coming on September 1st, and after having access to an early build for a few days, I’m seriously impatient to get back to scheming, disinheriting, and declaring myself the new pope. It’s got that terrible magic that leads to all-day-and-half-the-night sessions, and that’s largely because, secretly, it’s two games at once. It’s a strategy game, obviously. But it’s also a roleplaying game, and a really good one at that. So was 2012’s Crusader Kings 2, of course. But developers Paradox have been shrewd in identifying what made that weird hybrid work as it evolved through fifteen expansions, and have put it front and centre in CK3 from day one.
As it stands, CK3 is one of the few RPGs I’ve played that genuinely compelled me to try thinking like my character would, rather than just pushing for optimal outcomes. And it swiftly achieved what CK2 only managed at its best, in making me feel more invested in my pretend family of medieval gits, than I did in the nation they were ruling. And on top of all that, CK3 simply does a much better job of explaining itself than most of Paradox’s historical titles do. I think it’ll succeed in bringing previously reticent newcomers into the subgenre, but not by sacrificing complexity or depth. It is, quite straightforwardly, a well-designed game.
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