A side-scrolling roguelike with a pixel art style and an adorable little skull person protagonist, Skul: The Hero Slayer could easily be mistaken for about seven thousand other early access games. After all, we’ve long since hit peak pixel, reaching the stage in society where lovely chunky squares are the mainstream rather than the exception, and aliased edges and bezier curves have to cower and beg in the street for hovering roast chicken sprites.
Does that make any sense? I’ve got a touch of fever this evening and I’m writing this introductory paragraph in a state of delirious hypochondria, so my usually astute and cutting edge observations have reverted back to PC gaming circa 2007.
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