It’s been over a year, and I still have yet to find an idea in any game that comes close to matching the brilliance of the interlocking hex-tablet-drone system in Counter-Strike: Global Offensive‘s battle royale mode, Danger Zone. It belongs to the extremely select class of new ideas in games that not only offers several compelling points of departure from the tried-and-tested genre formula, but also solves almost every single one of the problems that have plagued the genre since its inception.
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