The Interlude is a game about fidgeting. Technically it’s a game about waiting. But doesn’t waiting always become fidgeting? Particularly when you’re waiting for something tense, like this ne’er-do-well parked in their car on a dark evening, messages filling up their phone about the unspecified encounter they’re about to have with an unsaved contact. It’s eerie, and that eeriness causes restlessness, especially when you’re trapped in the drivers’ seat with nowhere to go.
from Rock, Paper, Shotgun http://bit.ly/2Ws10ir
via IFTTT
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