Donnerstag, 16. Mai 2019

Nvidia GTX ray tracing revisited: How much faster are the GTX 1660 and 1660 Ti?

Last month, I put Nvidia’s GTX ray tracing driver to the test, seeing what kind of speeds were possible on the GTX 1060 and GTX 1070 in Metro Exodus and Shadow of the Tomb Raider. The results, it’s fair to say, were pretty mixed. Metro was completely unplayable on both cards, but Tomb Raider did, in fact, show promising signs of life as long as you kept its ray tracing setting on Medium – which ended being such a minuscule kind of effect that it was barely worth bothering with.

Now, I’ve got the GTX 1660 and GTX 1660 Ti back in to see what they’re capable of as well. Can our new best graphics card champs’ new Turing GPUs make a better go of ray tracing than the GTX 10-series’ old Pascal architecture? Let’s find out.

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