It began with the flickering of vacuum tubes behind the mesh of a derelict radio. A jaunty 1950s melody drifting out. A brief glance from a Brotherhood of Steel knight, and then the scene cuts to black. A decade ago, this was the introduction to Fallout 3. While the sequence bears a striking resemblance to that of 1997’s Fallout, that’s where most similarities end. Fallout 3 was divisive, alienating ardent fans but also drawing in many more with its kitschy portrayal of 1950s culture. The original Fallout weaved thoughtful deliberations about ideologies and morality throughout its plot, whereas Bethesda’s first-person shooter was more intent on building visual bombast and elaborate world-building, about constructing a universe rather than telling a coherent story. That’s where Fallout 3’s allure lay: in smaller, self-contained stories, tucked away in seedy towns and ghastly underground vaults.
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