There’s so much we take for granted in game design, which makes it all the more fun when designers find ways to completely bypass genre norms. Inspired by Snake Pass‘s platforming minus a jump button, the Game Maker’s Toolkit 2018 Jam gave entrants had two days to make a game with a fundamental part missing and worked around.
The theme of the jam: “Genre without Mechanic”, explained by GMTK host Mark Brown (creator of this excellent YouTube series on game design) below, along with the hundreds of resulting games to play and vote on.
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