Graham said that, generally, RPS staffers at Gamescom write up the most important game they saw each day, at the end of that day. Welp, it’s almost midnight and I’m writing about Ape Out. I played Ape Out on day one and I’m screaming at everybody about it being game of show, game of show, game of show. Here is the elevator pitch for Ape Out:
Ape Out is a top-down arcade-ish game with a stripped back, bare essentials look that communicates everything on screen effectively. The only controls are to move, smash and grab. The four different level scenarios are presented on the start menu as if they were albums you select, and as you play, your violence is scored by a kind of improvisational jazz drumming that punctuates every successful kill with a crash of cymbals (provided by games music expert Matt Boch). It’s so stylish that for the next 18 to 24 months other developers will be trying to pitch their games as being like Ape Out, as in the sentence “It’s like Ape Out, but with more of a steampunk vibe.”
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