Truth be told, I really wasn’t sure what Seven: The Days Long Gone, a stealth-centric roleplaying game from a studio lead by ex-Witcher folk, was until I played it. Was it a traditional isometric RPG starring a sole rogue? Was it isometric Assassin’s Creed? Hell, was it sci-fi or was it fantasy? The answer turns out to be ‘all of the above’ – to the point that the new tools Seven adds to the cRPG lexicon are ones I’m not sure I could go without from hereon in. (more…)
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