Mittwoch, 16. August 2017

Bizarre bestiaries and weird relics: what fantasy can learn from history

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Swords. Castles. Peasants, knights, shieldmaidens, queens, kings, princes, bandits and men at arms. Games often draw on certain aspects of medieval history, whether they’re using it to add colour and flavour to a limb-lopping action game, swords ‘n’ sorcery platformer or fantasy RPG. But there’s more to the period than grim warriors, noble (and cruel) kings, and dank dungeons. A few games, including The Witcher 3 and Crusader Kings, dig beneath the surface to capture some of the mystery and wonder of a time thick with superstition and folklore, but the middle ages have many more tales to tell.

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