TumbleSeed [official site], the colourful arcade game about rolling a seed up a monster-packed mountain, has been updated to make it less difficult.
In a very thoughtful blog post, developer Greg Wohlwend has written about “what went wrong” with the game’s release last month, and addresses feedback that the game was just too hard to be enjoyable (although the Steam reviews remain positive). He writes that sales have been slow, and the game may never recoup its costs. The whole thing is worth a read not just for a take on TumbleSeed, but on the dilemmas of development in general.
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