I thought the monsters and mimicry would be the stars of Prey [official site], but I was wrong. The real star is the Talos-I space station, which manages to be a convincing functional space and a delightful collection of hidden routes and challenges. In my first couple of hours with the game, I thought the setting was a too-predictable mixture of offices and industrial machinery, but six hours in, I’m finding it hard to hard to tear myself away.
Despite all of its powers and tricks, Prey is a game where I’m not so much interested in what I’m doing as I am in where I’m doing it. The combat irritates me more often than it excites me, the creatures pestering rather than petrifying, and the upgrade system hasn’t convinced me yet – but if Talos-I continues to be such a warren of possibilities, I’ll gladly spend another thirty hours or more there.
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