Am I being a mad old man or does this look quite different to the bluer, brighter, System Shockier demo put out to publicise Night Dive’s System Shock Reboot [official site] Kickstarter last Summer?
In this matter at least, I am confident my sanity is unaffected. For as well as an apparent shift in its art direction to something more traditionally sci-fi/horror, SSR has hopped from Unity to the Unreal engine, resulting in a very different-looking game. Better in many way, yes, but perhaps less like the 1994 original. Take a look below, and hear Night Dive’s reasoning for the ol’switcheroo.
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