With Torment: Tides of Numenera [official site] out later this month, developers inXile Entertainment have addressed complaints that some features billed as stretch goals in the RPG’s crowdfunding campaign won’t appear as expected. Some of these changes sound for the better, inXile following paths that they thought more Tormentous rather than ticking boxes, but some, like ditching an Italian localisation, are more of a bummer. Crowdfunding campaign pitches are always broad “We’d like to make this sort of game; here’s what we’re currently thinking” ideas, likely to change and develop as the game takes shape, but stretch goals do feel different for being specific. … [visit site to read more]
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