Glen Frank’s B-17: Queen of the Skies has been mesmerising board wargamers for more than thirty years. A recreation of the USAF’s early Flying Fortress forays over Europe intended for solitaire play, it breaks one of the golden rules of strategy game design by depriving its players of almost all agency. You don’t think your way through a multi-mission B17QotS tour, you dice your way through. The approach shouldn’t work yet does. It succeeds because the tumbling bones invariably weave exciting stories, and the sense of powerlessness is actually chillingly appropriate. Although crew skill and teamwork improved the chances of a B-17 getting back to Blighty in late 1942, they guaranteed absolutely nothing. … [visit site to read more]
from Rock, Paper, Shotgun http://ift.tt/2k9fZx9
via IFTTT
Keine Kommentare:
Kommentar veröffentlichen