Titan Quest is my favourite clickety-clicky hack and slash game. It doesn’t have the intelligent dynamic design of Soldak’s games, the meaty character building of Path of Exile or the polish of Diablo III, but it’s mythological worlds and monsters are beautiful. It’s bright where so many are dark (including the creators’ own follow-up Grim Dawn) and now that I’ve mentioned it I want to play through the whole thing again.
At its best, Vikings: Wolves of Midgard [official site] is like Titan Quest transported from Hellenic lands to the frozen axe-grinding of Norse mythology, but the early build I played fumbles some of the ARPG fundamentals.
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