There’s a really interesting post over on Gamasutra about proportion and scale when making game characters. I feel like that still sound a bit dry given I’m trying to tell you how interesting it is, but essentially it takes a look at how different head sizes and body proportions make you see game characters differently as well as affecting tone and mood.
from Rock, Paper, Shotgun http://ift.tt/2aCk5IW
via IFTTT
Keine Kommentare:
Kommentar veröffentlichen