The majority of gamers play on desktops. It’s the most cost-effective, modular way of building a system. As such, advice on specifications from VR manufacturers like Oculus (the Rift) and HTC (the Vive) has focused on desktop hardware. Over the last few years, though, the relative cost of portable gaming components has decreased while their performance increased. Gaming laptops are now a realistic option for people who want to play even the most demanding games.
Virtual reality is different, however. Excitement about VR transcends platforms, but if you run a portable rig, whether it’s up to the task is a much harder question. I went looking for answers.
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