The original Siralim came to Steam late, following an initial release on CleverPhones and tablets. It’s a “deep RPG with light roguelike elements that allows you to summon and customize hundreds of creatures to fight in strategic battle”, and my brief foray into its randomised dungeons convinced me that it’d be feasible to wander their tile-based corridors for hours. The sequel [official site], which will debut on PC, Mac and Linux in April, could consume a lifetime. Expect endless dungeons, with no level caps of any kind.
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