If nothing else, Thea: The Awakening [official site] is different, and different can go a long way.
That also makes it a difficult game to assess. Most games lend themselves to comparison with the best games in their genre, or they are clearly borrowing from other games, and I can look at how one design is in dialogue with another. None of that changes how I feel about a game, but it does help me understand and articulate my reactions.
Thea doesn’t work that way. It’s a survival 4X RPG roguelike with crafting and card combat. I can recognize all the ingredients, but the game itself is sui generis. I can recognize the ingredients in the dish, but I’ve never encountered anything quite like it.
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