Donnerstag, 8. Oktober 2015

Watch This Torment: Tides Of Numenera Crisis Footage

The Numenera pen-and-paper roleplaying system does a lot of interesting things to simplify stats, combat, and to offer players more choice in action and outcome. I am extremely interested to see how those systems translate to Torment: Tides of Numenera [official site], which is using the setting and system as a basis for a spiritual successor to the beloved Planescape: Torment. The first chance to see some of how it’s working is in a video below, as Jeremy Kopman – who has the excellent job title of ‘Lead Crisis Designer’ – talks through the game’s encounter system.

… [visit site to read more]



from Rock, Paper, Shotgun http://ift.tt/1ZftAQx
via IFTTT

Keine Kommentare:

Kommentar veröffentlichen