Perhaps my favourite part of procedurally-spawned hardship in Slaves to Armok: God of Blood Chapter II: Dwarf Fortress [official site] is how dwarves mark and remember events. An engraver seems as likely to decorate a wall with an image of a nice cheese as they are, for example, that time a burning elephant stomped a dozen of their pals. Maybe it’s morbid, maybe pragmatic. I keenly await shocking tales of what’ll happen when kiddydwarves start playing make-believe – which they will in the next release.
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