Ah, the good ol’ days of instant messenger. Hours upon end wasted, waiting for that guy or girl you fancied to sign in, before waiting five minutes to initiate conversation because, if 90s rom coms taught you nothing else, playing hard-to-get was the only way to woo the opposite sex. Five minutes later and they’d have signed out again. So many dreams, so many let downs.
Emily Is Away [official site], an interactive story set in a retro chat client, wants to revisit those days of yore/years of torment with its dialogue decision-based branching narrative that spans five chapters across five in-game years.
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