I like procedurally generated spaces not because I enjoy muddled corridors, but because it pushes designers to give their locations structure in other ways. In the case of roguelike shooter Cryptark [official site], that’s filling its hulking spaceships with systems such as shield generators, repair systems, signal jammers, drone factories, sentry controllers and more. You have to decide how to deal with each one of them before taking on the ship’s core. The game arrives in Early Access tomorrow and there’s a trailer below.
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