Freitag, 4. September 2015

Kickstarting Simulations: The DOs And The DO NOTs

In readiness for Flare Path’s imminent swan dive into game development (After long negotiations with W.E. Johns Media we’ve finally secured the Worrals licence!) I’ve been examining crowdfunding options this week. Having studied dozens of Kickstarter and Indiegogo sim projects I believe I’ve now got a pretty good idea of what persuades punters to part with their pennies and what causes them to hurry past. In fact I’d go so far as to say I’m now perfectly equipped to cobble together an intelligence-insulting, dream-trampling Sim Developer’s Guide to Crowdfunding. … [visit site to read more]



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